Another cross-platform release, another clear example of the PS3’s graphical weaknesses. Based on the demo, Mirror’s Edge is a pretty awesome game that will hopefully provide an exciting first-person experience without being focused on combat. It’s also filled with lots of straight lines and outdoor lighting, which means it’s easy to see that the PS3 version has no anti-aliasing while the 360 does. Aliased lines are not as bad in HD as they were when comparing PS2 and Xbox games, but it’s still noticeable. So the 360 version would be an easy choice.. ..except I prefer the PS3’s controller for this game. Ah well.
Speaking of aliasing, I’m still hard at work on my game’s renderer. As it is using deferred shading, I can’t use multisampling, so I think I’m going to have to try some sort of shader-based edge-detection anti-aliasing if it looks too bad. I’ve added HDR output and blooming though, and it’s looking pretty spiffy. I just need to get a game out of it.
- SiW
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