notes



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As you may know, I’m developing an XNA game.  While originally a 2D game, I’ve embraced the advantages of 3D* and am currently attempting to do screen-space ambient occlusion (SSAO), a technique first shown off in Crysis.

This is my first halfway-successful attempt, but there’s quite a way to go before it’s actually usable:

* I’ll make another post about why 2D just isn’t feasible for some HD games even if you’re trying to obtain a retro/classic feel.

- SiW



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