Irony »
Yeah, so that was a waste of time. Trying to use MP3 audio, I mean. It’s just not suitable as game music if you want to give people the ability to use their own files. So I went back to libmikmod, which is fine, especially once I realised you have to allocate a couple of channels manually if you want sound effects to play..
Still, the redesign of the piece code to use the GL-like API certainly was time well spent. Piece manipulation is much smoother now, and I can go back to shuffling tiles around instead of the fade out/in I had to settle for with the software blitting. I think I’ll make a release soon.
- SiW
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