notes



ARKIVS
--------
May 2008
--------
April 2008
--------
March 2008
--------
January 2006
--------
December 2005
--------
November 2005
--------
October 2005
--------
September 2005
--------
August 2005
--------
July 2005
--------
June 2005
--------
May 2005
--------
April 2005
--------
March 2005
--------
February 2005
--------
January 2005
--------
December 2004
--------
November 2004
--------
October 2004
--------
September 2004
--------
August 2004
--------
July 2004
--------
June 2004
--------
May 2004
--------
April 2004
--------
March 2004
--------
February 2004
--------
January 2004
--------
December 2003
--------
November 2003
--------
October 2003
--------
September 2003
--------
August 2003
--------
July 2003
--------
June 2003
--------
May 2003
--------
April 2003
--------
March 2003
--------
February 2003
--------
January 2003
--------
December 2002
--------
November 2002
--------
October 2002
--------
September 2002
--------
August 2002
--------
July 2002
--------
June 2002
--------
May 2002
--------
April 2002
--------
March 2002
--------
February 2002
--------
January 2002
--------
December 2001
--------
November 2001
--------
October 2001
--------
September 2001
--------
August 2001
--------
July 2001
--------
June 2001
--------
May 2001
--------
April 2001
--------
March 2001
--------
February 2001
--------
January 2001
--------
December 2000
--------
November 2000
--------
October 2000
--------
September 2000
--------
August 2000
--------
July 2000
--------
June 2000
--------
May 2000
--------

Archive for July, 2002




mr texture mapping

I was very pleasantly surprised to find out last night that Paul Heckbert had once cited a piece of software I created as an example of non-photorealistic rendering.

Now I don’t know if he was the person who actually wrote that, or if it was an assistant, or whatever, but I was swollen with pride regardless.

Oh, who’s Paul Heckbert? One of the pioneers of modern computer graphics.

- SiW in blah @ July 28th, 2002 | comments (0)


::::::::::::::::



awesome super duper cooper

Behind the Music spoofs have been done before, but none as well as Behind the Typeface: Cooper Black (first seen on MeFi).

I used to hate Cooper Black, really hate it. But now.. I don’t know, there’s something comforting about it. Maybe because I now know he’s old and sitting alone in his room.

- SiW in blah @ July 26th, 2002 | comments (0)


::::::::::::::::



siggy sig ah

So SIGGRAPH 2002 has come and gone, apparently without as many jaw-dropping announcements as usual. I think XSI was the only package to get a major new version.. well, that and Poser. The other applications with new releases appear to be evolutionary rather than revolutionary.

The realtime stuff seems to be where it’s at, with Cg from NVIDIA and RenderMonkey from ATI. I’ve worked with Cg and I like it, but RenderMonkey - with the ability to compile Renderman shaders - intrigues me. Of course, you’d have to have ATI drivers that were stable for more than 15 seconds.

Speaking of Renderman stuff, we find out that NVIDIA have bought Exluna and presumably helped settle their lawsuit with Pixar. Unfortunately, it is at the expense of their renderers, Entropy and BMRT. It’s a blow to lose BMRT, as it was one of the very few decent, free multiplatform Renderman renderers. The loss of Entropy could be a boost for AIR though. All in all, I expect to see some form of Renderman-like shading coming out on NVIDIA’s next cards.

- SiW in blah @ July 26th, 2002 | comments (0)


::::::::::::::::



track it in

I’ve been so busy this week, haven’t had the time nor inclination to post anything. But I thought I’d see how TrackBack works, so I’m giving it a shot.

Unfortunately, it appears it breaks XHTML validation.

- SiW in blah @ July 26th, 2002 | comments (0)


::::::::::::::::



bow yeah

And then of course we discover that Bowyer is staying. Which is tricky - he’s played really well for Leeds, but he’s a bit of a bastard and he’s said he doesn’t want to stay.. it’s hard to get behind someone who apparently doesn’t want your support.

Looks like I’ll be making some changes to my FIFA 2002 squad tonight..

- SiW in blah @ July 21st, 2002 | comments (0)


::::::::::::::::



oh no rio

You might think I’m overreacting, but the news of
Rio Ferdinand moving to the scum is heartbreaking. From out of nowhere, he started talking about not being happy without Champion’s League football, which really felt like a kick in the stomach - he’s either saying that he doesn’t think Leeds will qualify again this season, or that he’s too impatient to wait until next season. It’s petty, but I really hope the scum do badly and fail to qualify next season.

Well, I wish ill-will towards them in general, but this time it’s personal.

- SiW in blah @ July 21st, 2002 | comments (0)


::::::::::::::::



go go mozilla

I’ve switched my main browser to Mozilla. I didn’t think I’d ever be swayed from IE, but features such as gestures, tabs, and selective blocking of scripts have tempted me. My move also prompted me to tweak the site design, as it just wasn’t looking good in Mozilla - I still have spacing issues but it’s much better now.

The only problem I have right now is that sometimes it’s not receiving HTTP responses correctly, and I have to click the link again, or whatever. This could be because I’m using the 1.1 alpha, of course.

- SiW in blah @ July 18th, 2002 | comments (0)


::::::::::::::::



once again back is the incredible

Still some tweaks and changes to be made, and coolpowers.com as a whole will be updated, but I think we’re good to go on our new host, Alentus.

For any of you bookmarking, this is the new permanent URL for my weblog.

- SiW in blah @ July 18th, 2002 | comments (0)


::::::::::::::::



Testes testes

Hmm? Hmm? We on yet?

- SiW in blah @ July 17th, 2002 | comments (0)


::::::::::::::::



oh shit oh shit oh shit

Please don’t let Amy see this. Please don’t let Amy see this. Please don’t let Amy see this.

- SiW in blah @ July 8th, 2002 | comments (0)


::::::::::::::::

estrojournal
samguides
gamerdad
shacknews
slashdot
lusc
pixeldiva
gamedev
xbox scene
garage games
penny arcade
gga
loonyboi
opengl.org
grrlgamer
metafilter
/usr/bin/girl
codesampler
games are fun
lileks
polycount
lufc
b3ta
zeldman
gamasutra
flipcode
pouet
ephemeral
ai
g0nk
idlethumbs
roushimsx
ps2dev